repeat task.wait() until game:IsLoaded() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local BASE_URL = "https://liquidhub.pages.dev/games/" local success, SUPPORTED_GAMES = pcall(function() return loadstring(game:HttpGet(BASE_URL .. "supported.lua", true))() end) if not success or type(SUPPORTED_GAMES) ~= "table" then LocalPlayer:Kick("[Liquid Hub] Failed to load game list.") return end local scriptFile = SUPPORTED_GAMES[game.PlaceId] if not scriptFile then LocalPlayer:Kick("Liquid Hub does not support this game.\nPlaceId: " .. tostring(game.PlaceId)) return end local scriptUrl = BASE_URL .. scriptFile local ok, content = pcall(function() return game:HttpGet(scriptUrl, true) end) if not ok or not content or content:sub(1,1) == "<" then LocalPlayer:Kick("Failed to load script. Please re-execute.") return end local fn, err = loadstring(content) if not fn then LocalPlayer:Kick("Compile error: " .. tostring(err)) return end pcall(fn)